Reviewer: Dos-Games-Online
Lure of the Temptress was Revolution’s very first adventure game and work began on it in 1989, even before Revolution’s inception as an actual games development company. From the start their aim was to consider the contemporary adventures of the day and then bring something new to the genre. From this came the Virtual Theatre engine. VT allowed in-game characters to wander around the gameworld indepently of each other, living their own lives and doing their own thing. Another feature allowed the player to give direct orders to Helper characters - in this case Ratpouch - who would then go off to perform the task. These technology concepts were certainly unique, though Revolution were not sure how to develop them further in subsequent games. Nonetheless, the result was a quirky and entertaining adventure game that kicked off Revolution’s fondness for characterisation and in-game humour.
Lure of the Temptress was originally released for ST, Amiga and PC.
Reviewer: lavea The Basics: You start by playing a young peasant named Diermot, You follow the king to stamp out a rebellion in a village called Turnvale (a medieval style town), and so depart with him and his men. However this turns out to be no ordinary revolt, and instead you are confronted by a band of monsters (the Skorl, who are a sort of orc like warrior race, who hate humans and lead their lives trying to terrorize the land) led by a beautiful sorceress called Selena. The witch and her mercenaries fight the king and his men and are victorious, killing the king, and taking you, Diermot captive. So she tosses you into a dungeon and the quest begins with you there and your first goal is to escape the dungeons. Your wider aim throughout the game is to take revenge by finding and killing the Skorl and Selena, and thus saving Turnvale.
You play from a third person perspective. There is a variety of options and commands, including the possibility of interaction with a supporting character (and some NPCs will come up and interact with you too), whom you can give orders to in order to solve some of the game's puzzles. These NPCs have different personalities though most are helpful, such as Goewin, the maiden that you have to rescue from the Skorl. The puzzles themselves are fun, but don't take too long to complete.
The graphics aren't great, obviously, as it’s not a new game, but they look quite nice for the time. There's no real intro though, just text, and only one real death clip which can get a bit repetitive. Luckily you can save which is a definite plus.
Compatibility: The game is mostly compatible with modern day computer hardware running Microsoft Windows XP though for those experiencing problems or is running Linux or Mac OS X using DOSBox to emulate the game is recommended. Some people have also experienced difficulties with their sound cards, so you may find yourself doing the whole thing without sound. Doable, but obviously not ideal, though the game overall lacks good usage of sound effects.
Overall, yeah it's worth a go. Don't expect the bestseller, but it's a reasonable classic probably worth a go.
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