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  • My Top 10 Old DOS Games I Still Think About

    I grew up on a hand-me-down PC with a chunky screen that hummed. I kept floppies in a cracked plastic box. After school, I’d type little commands like “cd games” and “doom.exe” with sweaty hands. It felt like a secret door.

    These are the DOS games that stuck to my brain. I’ve played each one a lot—some on that old clunker, and later in DOSBox on a newer laptop. They’re messy and old and great. And yes, a few made me cry, but we’ll get there.

    Here’s the thing: my list leans fun over fancy. If it felt good then and still feels good now, it made it in. For a stroll through thousands more titles, the well-kept shelves over at DOS Games Archive can keep you clicking for hours.

    Need another perspective? You can hop over to this roundup of classic favorites for a different top-ten take that might jog even more memories.


    Doom (1993) — The First Game That Made Me Flinch

    Doom is loud, fast, and somehow warm, like pizza after practice. I’d replay E1M1 just to hear the music kick in. When I finally got a Sound Blaster card, it felt like someone cleaned my ears.

    • What I love: The shotgun thump. The map key (Tab) saving me when I get lost. Running sideways to go faster.
    • What bugged me: Maze-y floors. Pink demons in tight halls. Motion sickness if I forget to blink.

    Tip: Turn the gamma up a bit. Your eyes will thank you.


    The Secret of Monkey Island (1990) — The Game That Made Me Laugh Out Loud

    I learned wit from this one. “You fight like a dairy farmer.” “How appropriate, you fight like a cow.” I kept a little spiral notebook for puzzle notes and silly lines. I still say “Look behind you, a three-headed monkey!” for no reason.

    • What I love: The mood. The music. The insult sword fighting that just… lands.
    • What bugged me: A couple puzzles stretched me thin. I did call a hint line once. No shame.

    Tiny brag: I guessed the root beer bit without help. Barely.


    Prince of Persia (1990) — Timing Is Everything

    This game is smooth like a cat. The jumps feel right when you hit them, and cruel when you don’t. The ticking one-hour timer made my palms sweat.

    • What I love: The rotoscoped moves. The simple story that still feels big.
    • What bugged me: Sword fights can get clunky. The timer can be mean if you just want to explore.

    I learned to pause and breathe before a long jump. Sounds silly. Worked every time.


    X-COM: UFO Defense (1994) — Little Soldiers, Big Feelings

    I named my squad after my friends. Bad idea. When Ryan got melted by a plasma shot, I stared at the screen for a minute. Night missions felt like a horror movie with checkered floors and tiny flares.

    • What I love: Base building. Panic meters. The hush before reaction fire kicks in.
    • What bugged me: The menus fight you. Inventory clicks take forever. And yes, I lost a save and sulked.

    Pro move: Smoke grenades first turn. Then step out. Live longer.


    Dune II (1992) — Spice, Worms, And One Unit At A Time

    This is the grandparent of the big base games. I picked Atreides for the music and the “good guy” vibe. Losing a harvester to a sand worm? You feel it in your gut.

    • What I love: The loop—harvest, build, attack, repeat. It’s comfort food.
    • What bugged me: You can only select one unit at once. Pathfinding will make you talk to your screen.

    Tip: Place your refinery close to spice. Less driving, more money. Simple math.


    Lemmings (1991) — Tiny Feet, Big Brain

    We’d pass the mouse back and forth. My little brother would shout “Blocker!” like he was calling plays. I hummed those goofy songs for years.

    • What I love: That click when a plan works. Builders saving the day by a single step.
    • What bugged me: Precision clicks are tough. One wrong dig and it’s chaos.

    I once spent a whole weekend on one level. Sunday night victory tastes sweet.


    SimCity 2000 (1993) — Pipes, Power, Peace

    I’d play late, lights off, and watch my city glow. I built bad water systems for months. Then it clicked, and my city finally stopped catching fire every five minutes.

    • What I love: Chill music. Arcologies popping up like sci-fi trees. Zoning lines that tell quiet stories.
    • What bugged me: Budgets feel like homework. Disasters hit when you brag.

    Tip: Put water pumps on the edge by fresh water. Use a grid, but not too tight. Leave space for parks. People like trees.


    Commander Keen 4: Goodbye, Galaxy! (1991) — Pogo Joy

    Bright colors. Smart jumps. Secret rooms that feel like a wink from the dev team. I ran Keen with a goofy grin.

    • What I love: The pogo stick. The gentle difficulty curve. It’s friendly without being dull.
    • What bugged me: A few maze-y bits dragged. Save slots felt tight.

    Fun memory: I launched “keen4e.exe” like a magic word.


    Wolfenstein 3D (1992) — Walls, Dogs, And Secret Meals

    Blue walls everywhere. Push on everything. Find a secret room with roast chicken and ammo. The dog barks made me freeze, no joke.

    • What I love: Simple goals. Fast loops. Big boss fights that feel heavy.
    • What bugged me: Same-looking halls cause loop brain. I needed a notepad map sometimes.

    Yes, I got lost on Floor 2. More than once.


    The Oregon Trail (1990 DOS) — We All Died, And We Learned Stuff

    We played this at school. I always took too much ammo and not enough food. Hunting felt like a tiny arcade game. Tombstones made us giggle, then feel weird.

    • What I love: Choices matter. Pace, rations, and when to ford—it all counts.
    • What bugged me: Random events can be rough. Watching your friend “die of dysentery” hits harder now.

    Hot take: I like being the carpenter, not the banker. The journey feels better.


    A Few Quick Notes Before You Boot Them Up

    • How I play now: DOSBox on a mid-range laptop. Works fine. I tweak cycles till the game feels right.
    • What I use: A USB keyboard and a cheap two-button mouse. No need for fancy gear.
    • Save often: Old games don’t care about your time. Love them anyway.

    If you don’t have the original floppies, you can fire up many of these classics straight in your browser on DOS Games Online. You’ll find plenty of shareware builds on DOS Games too, ready to spin up in DOSBox.

    Back when I needed a Sound Blaster card, I’d scour local classifieds for someone dumping old PC parts. That swap-meet spirit still lives online, and it isn’t limited to hardware—people post for every kind of connection, from trading boxed copies of Doom to finding a late-night gaming buddy. If you’re curious about how the more adult side of those listings works, this guide to the Craigslist hookup culture explains the history, safety tips, and modern alternatives in one convenient read, so you can explore (or avoid) that scene with confidence.

    For a more structured, face-to-face way to meet people who might actually know what an IRQ conflict is, consider attending a local speed-dating night in Norman, where the quick-fire chats let you swap retro-gaming stories, scout for new co-op partners, or spark a connection that lasts longer than a DOS boot screen.

    You know what? These games aren’t perfect. Some are clunky. Some are mean. But they have heart. They taught me patience, planning, and how to laugh at a puzzle that makes no sense, then cheer when it does.

    If your fingers itch for that old feel, start with Doom or Monkey Island. If you want brain burn, try X-COM or Dune II. And if you just need a calm night, SimCity 2000 is still a soft blanket.

    I’ll be over here, typing “cd games” like it still matters. Because it kind of does.

    —Kayla Sox

  • The Best MS-DOS Games I Still Think About

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  • The Best DOS Games Ever (told from the seat of a squeaky desk chair)

    Note: This is a creative first-person style review.

    You know what? I still think about that big beige PC case that hummed like a fridge. Boot beep, blinking cursor, and a pile of floppies that smelled like paper and dust. I can almost hear the Sound Blaster hiss before the music kicks in. Old, sure. But these games still sing.

    My quick rulebook

    • They feel great today, not just “back then.”
    • They start fast. No fuss. No 20-minute tutorial.
    • The sound or music makes me smile.
    • I can play with DOSBox or ScummVM without a headache.

    Let me explain. Some games age like milk. These didn’t. They’re still fun, still sharp, still worth your time.
    Need a fresh copy for your virtual shelf? Many of these gems are just a click away over at DOS Games Online.

    For an even deeper dive, I’ve put together a separate rundown of the best DOS games ever—perfect if you want an expanded hit list before booting up DOSBox.

    If you’re curious how these classics stack up against other era staples, my quick comparison of MS-DOS games I still think about offers some extra food for thought.

    DOOM (1993)

    Fast. Loud. Chunky shotgun bliss. E1M1 hits and my shoulders relax. The controls feel snappy even now. I still get lost in those tin maze halls, but that’s part of the charm. Motion blur? A little. And yes, I quick-save like a gremlin.

    The chainsaw buzz, the pink demon bark, the doors that hiss—good grief, what a mood.

    Prince of Persia (1989)

    Silky moves. Every step matters. The rotoscoped run looks human in a way that’s almost spooky. I breathe in and count my jumps. The timer adds a little pain, but in a good way. Sword fights? Simple but tense. Sometimes the jumps feel slippery, but when you stick a long leap, it’s pure joy.

    Monkey Island 2: LeChuck’s Revenge (1991)

    I laughed then. I laugh now. The writing crackles. The puzzles can go weird, so I kept a notepad. ScummVM makes it smooth, and the music is warm and bouncy. When a riddle feels too strange, I step away, make tea, and it clicks later. It’s goofy, but it’s smart goofy.

    X-COM: UFO Defense (1994)

    Turn-based terror. I name my squad and then panic when they panic. Night missions make me sweat; flares help, but barely. The menus are a bit clunky, sure. But that first crash site? Chef’s kiss. Miss a shot, break a barn window, scare your own team—it’s messy and perfect.

    Lemmings (1991)

    Tiny workers. Big brain twist. The tunes live in my head rent-free. Early stages are chill. Later ones want precision, and my hands get tense. Still, flipping a whole crowd from doom to safety with one blocker? Feels like magic.

    Dune II (1992)

    Spice, sand, and stubborn tanks. This one built the road for real-time strategy. Harvesters wander off like toddlers, and pathfinding throws tantrums. But placing a base on clean rock, hearing the carryall thrum, watching the map fill—sweet. Pick a house, crush worms, rule Arrakis. Simple plan.

    Warcraft: Orcs & Humans (1994)

    Peons say “Zug-zug,” and my brain melts with joy. The single build queue is slow, yeah. But the vibe is right. Click, chop, farm, push. I played on a lazy weekend and kept saying, just one more map. Famous last words.

    Wing Commander (1990)

    Dogfights with drama. The chatter sells it. I like it with a real stick, but a keyboard can work fine. The briefings feel like you’re part of a squad, not just a mission feed. When the lasers hit, that deep Sound Blaster growl makes me grin.

    SimCity (1989)

    Quiet play. Build, wait, tweak, repeat. Traffic gets gnarly, and fires hit when you’re low on cash—how rude. But the loop is calm. I zone a tiny town, add a park, watch it grow, then leave it running while I make a sandwich.

    The Oregon Trail (DOS)

    It’s school-lab nostalgia. It’s also fun on a rainy night. You plan, you hunt, you lose half the family to bad water, and you still try again. It’s not fair. That’s kind of the point. I still misjudge river depth. You’d think I’d learn.


    Quick shout-outs (still great)

    • Descent: 360-degree tunnels that make my brain flip—and I love it.
    • Commander Keen: Bouncy, bright, and friendly.
    • Star Control II: Space, story, and weird aliens who talk smack.
    • Duke Nukem 3D: Crass, fast, and chunky fun.
    • Jazz Jackrabbit: Speedy platforming with candy colors.
    • Tyrian: A shooter with upgrades that feel tasty.

    How I play them now without headaches

    • DOSBox for most games. I keep cycles around “auto,” then bump up if it drags.
    • ScummVM for point-and-click—so clean.
    • I switch to 4:3 with black bars. No stretch. Looks right.
    • A cheap USB pad helps for platformers, but for DOOM I stick with keys and mouse.
    • Save often. Don’t be proud. DOS games can be mean.

    Here’s the thing. You might need a tiny bit of tinkering—sound settings, controls, maybe a config tweak. It sounds scary. It’s not bad. Think of it like tuning a bike chain. Small mess, big payoff.

    While you’re elbow-deep in retro fun, you might also notice how much time everyone in the room (yourself included) spends glued to a phone. If your partner suddenly guards their screen like you guard the red keycard, you could be dealing with more than just casual texting. A quick reality check can spare a lot of guesswork—this rundown of Signs Your Husband Is Sexting lays out clear behavioral clues to watch for and practical next steps, so you can pause the game and address concerns with confidence instead of suspicion.

    On the flip side, if you’re single and your social circle feels as dusty as your floppy collection, stepping away from the monitor for an evening might be the power-up you need—consider reserving a spot at Speed Dating Manitowoc where a string of quick, face-to-face chats can help you forge new connections faster than you can load a save file, complete with schedules, sign-up info, and tips to turn small talk into a potential co-op campaign.

    Tiny gripes I still make

    • Some games need memory set right. It’s like a picky cat.
    • Old UIs hide key stuff. Keep a short cheat sheet.
    • Sound can hiss on first run. I nudge volume and it clears.

    Funny, right? We call them old. But they still feel alive.

    So… which one first?

    If you want speed, start with DOOM. For brainy laughs, try Monkey Island 2. Want nerves and tactics? X-COM, no question. If you need quiet, build a tiny town in SimCity and watch the lights come on.

    I could go on, but I’ll stop here. Grab a snack, dim the room, and let the CRT glow—okay, an LCD with a light filter works too. These games aren’t just memories. They’re still a good night.

    If your backlog still isn’t full after this tour, my roundup of the top 10 old DOS games should keep your weekend busy.

  • The Best MS-DOS Games of All Time (From My Desk, My Disks, My Heart)

    I grew up with a beige box under a wobbly desk. A Packard Bell 486DX2, Sound Blaster 16, and a ball mouse that needed a good wipe every week. I can still hear the hard drive hum. I can still smell warm dust. I played these games on real floppies, with real restarts, and yes, I once spent a whole Saturday fixing autoexec.bat after a bad mouse driver. Worth it.

    If you want to compare notes, the folks at DOS Games Online put together the best MS-DOS games of all time list that’s well worth a skim.

    So here’s my honest list, from the ones I beat to the ones that beat me. Some were kind. Some were rough. All of them stuck.

    Boom, pew, and a little bit of vertigo

    Doom (1993)

    I got Doom from a shareware disk at a local shop. I ran it after school, lights off, volume up. The shotgun felt like thunder. The music slapped through my tiny speakers. I loved the speed. But the maze parts? I got lost a lot. Also, it made my cousin a bit queasy, which was funny until it wasn’t. If you want to see how it stacks up against the rest of the genre, PCWorld’s 10 Greatest MS-DOS Games of All Time explains why Doom still tops so many lists.

    Tip: Turn down the screen size a notch if it stutters. It helped on my 486.

    Wolfenstein 3D (1992)

    This one was my first “wow.” Big blue walls, dogs, guards yelling “Achtung!” Simple, fast, and loud. The levels look samey, though. I’d walk in circles and swear the map moved on me. It didn’t. I was just stubborn.

    Duke Nukem 3D (1996)

    Yes, I ran it in DOS. It was smooth and snarky. The levels felt like real places, which I loved. The jokes? Some land, some don’t, and a few aged weird. Still, the jetpack and RPG made me grin like a doofus.

    Descent (1995)

    Six degrees of freedom. Translation: I hit the ceiling. Then the floor. Then a wall. And somehow I was upside down. But when it clicked? Sweet. It felt like flying a drill into a hornet’s nest. Motion sickness was real, though. I kept ginger ale nearby.

    Jump, flip, and fall into a pit you swore you saw

    Prince of Persia (1989)

    The animation is still smooth. That little run-up jump? Chef’s kiss. But the timing is strict. I yelled at my keyboard more than once. When I nailed a long chain of moves, I felt like a ninja who also pays rent.

    Commander Keen (1990–1991)

    Bright, clever, and kind. Keen made me smile. The pogo stick gave levels a nice bounce. Some stages felt like puzzles, which I liked. The hit detection could be fussy, but the tone was so warm that I didn’t mind.

    Jazz Jackrabbit (1994)

    Fast. Like, real fast. It’s Sonic but with chunky PC charm. Great color, great tunes. On bad days, it felt a touch slippery. On good days, I played until my pizza rolls cooled.

    Think, plan, then panic anyway

    Sid Meier’s Civilization (1991)

    One turn before bed turned into the sun rising behind my blinds. I loved building roads and making silly city names. The AI could be rude. Also, turns got slow late game. Still, it taught me patience and also how to lose a spaceship race by one turn without crying. Mostly.

    SimCity 2000 (1994)

    Power lines, zones, pipes… hello, Sunday afternoon. I liked the little car sound when traffic got heavy. The UI felt busy at first, but it made sense after a bit. The budget screen is math, yes, but friendly math. Garbage still stresses me out.

    X-COM: UFO Defense (1994)

    This one got in my head. Base building by day. Tense squad fights by night. I named soldiers after my friends. Bad idea. They died. A lot. The game is hard but fair, unless it’s night and you forgot flares. Then it’s just pain. Save before you move. Trust me. It even earned a spot on a collection of the best MS-DOS games I still think about over at DOS Games Online, and I can see why.

    Warcraft: Orcs & Humans (1994)

    Click, chop, build, rush. The voice lines live in my brain rent-free. Pathfinding was goofy sometimes, and units got stuck on trees. Still fun. Two-player over a null-modem cable felt like magic. Mom tripped over the cord. We paused and laughed.

    Laugh, point, click, repeat the joke

    The Secret of Monkey Island (1990)

    This made me love games more than any class ever could. Smart puzzles. Dry jokes. Warm heart. I got stuck on the “how do I…” moments, but the payoff was worth it. The insult sword fighting bit still kills me. I wrote comebacks in a notebook like a little gremlin.

    Day of the Tentacle (1993)

    Time travel plus toothpaste. The art pops. The audio is crisp even on a cheap sound card. Some puzzles seem wild, but clues are there if you breathe. I felt clever, even when I was not. That’s a neat trick.

    King’s Quest VI (1992)

    Fairy tale vibes with sharp edges. Pretty scenes. Odd logic at times, but the charm landed. Save often in new screens. Learned that the hard way near a cliff.

    Space stuff that made me whisper “whoa”

    Star Wars: TIE Fighter (1994)

    I played with a creaky gameport joystick, and it changed the feel. Tight controls, clean HUD, moody music. Mission briefings felt serious. Keyboard works, but a stick helps a ton. I failed a convoy mission three times and still felt proud.

    Wing Commander (1990)

    Chunky pixels, big drama. Dogfights were exciting, but on a 386 it chugged. On my 486 it sang. I liked how your squad mates mattered. Miss a shot and you’d hear about it later.

    Odds, ends, and a few “oh wow” memories

    Lemmings (1991)

    Cute, chaotic, and mean in a nice way. One wrong click and the whole group walks into lava. I learned to pause. A lot. Music gets in your head, so it’s a warning and a perk.

    Stunts / 4D Sports Driving (1990)

    I built dumb tracks with loops and death jumps. Then I failed them. Great replay camera. The physics are silly, which makes it better. Also, I learned not to brag until I could finish a lap.

    The Oregon Trail (1990 DOS)

    We all died of something. Usually me. It taught me to pack more food and fewer jokes. The hunting minigame was my calm spot. Kids now may find the text slow, but it still has bite.

    Dark Forces (1995)

    Star Wars guns with clean level design. Jumping felt stiff in spots, but the set pieces rocked. The stormtrooper chatter through my speakers made me grin.

    Quick picks if you’re busy

    • Best starter today: Doom
    • Best story laughs: Monkey Island
    • Best couch stress: X-COM
    • Best shiny sim: SimCity 2000
    • Best space flight: TIE Fighter
    • Best kid-friendly jumpy joy: Commander Keen

    A tiny tech corner (simple, I promise)

    I ran most of these on DOS with a Sound Blaster 16 set to port 220, IRQ 5, DMA 1. If sound stutters, try IRQ 7. I had to load the mouse driver (MOUSE.COM) in autoexec.bat. And yes, I used HIMEM.SYS and EMM386 to free more memory. If that sounds scary, don’t sweat it. DOSBox on a modern PC handles all that. Set CPU cycles to “auto” or tap Ctrl+F12 until it feels right. GOG packs many games with DOSBox ready to go. You can also browse a treasure trove of shareware and freeware classics at DOS Games Online and fire many of them up instantly in your browser. WIRED recently highlighted the Internet Archive’s massive library of more than 2,300 MS-DOS games, all playable straight from your browser if you’re in the mood for a deeper dive. Plug in a cheap USB gamepad for the flight games; it helps.

    Little gripes I still remember

    • Duke’s humor is uneven now, and some bits are cringey.
    • Civilization turns bog down late game.
    • Descent can make you dizzy fast.
    • Wolf3D levels blend together after an hour.
    • X-COM loves to punish your mistakes, which is part of the thrill, and also why I sometimes yelled at the screen.

    If those downsides sound familiar, you’ll enjoy [this reflective walk through the best DOS games ever told from

  • Blood on DOS: I live… again, and yep, it still bites back

    I first played Blood on a beat-up beige PC in my uncle’s garage in 1999. Late night. Big CRT hum. A bowl of stale pretzels between us. The game booted, Caleb growled “I live… again,” and we both laughed a little too loud. Then I got blown up by my own TNT. Classic me.
    Years later I stumbled upon an even more in-depth retrospective that reminded me why this game still draws blood—Blood on DOS: I Live… Again, and Yep, It Still Bites Back.

    Years later, I played it again in DOSBox on a tiny laptop, because I missed the weird vibes. You know what? It still slaps. It’s sharp, mean, and oddly funny. And it’s way faster than you remember.
    If you’re hunting for a hassle-free way to boot it up today, the shareware build lurks on DOS Games Online, just a click away from your browser or DOSBox.

    How I ran it (old box and modern box)

    • Original: Pentium II, 233 MHz, 64 MB RAM, Sound Blaster 16. CRT at 640×480. Mouse and arrow keys.
    • Now: DOSBox. I ran setup.exe first. Sound: Sound Blaster 16 (port 220, IRQ 5, DMA 1). Music: General MIDI. Video: 640×480. Mouse turned on. I bound alt-fire to right-click, because TNT needs finesse or you’ll meet the loading screen.

    Little tip: if the music sounds like squeaky toy pianos, try a different MIDI device in setup. I also bumped mouse sensitivity a notch. It helps with those twitchy cultists.

    The feel: fast, crunchy, and funny in a dark way

    Blood is a Build-engine shooter, but meaner than Duke. It’s all feel. The shotgun has bark. The TNT has that hollow thump. The flare gun sticks, then—whoosh—cultist on fire. Caleb hums nursery rhymes. He’s not nice. That’s the point.

    I love how each weapon has a neat twist:

    • Pitchfork: goofy, but it saves ammo early.
    • Flare gun: the delayed fire tick is pure mischief.
    • Sawed-off: alt-fire both barrels for that sweet close-up boom.
    • TNT: tap to throw far, alt-fire to drop it at your feet. I’ve blown myself up more times than I’ll admit.
    • Voodoo doll: line of sight matters. No line? You stab yourself. Ask me how I learned that. Twice.
    • Tesla Cannon and Napalm Launcher: loud, flashy, and great for big rooms.

    Real moments that stuck

    • Cradle to Grave (E1M1): I picked up a skull key and jumped at my own shadow in the mortuary. A zombie stood back up because I didn’t remove his head. In Blood, you either burn them or headshot them, or they rise again. I forgot. He didn’t.
    • Dark Carnival: I wasted five minutes shooting balloons and the little duck targets like a kid at the county fair. Then a gargoyle statue woke up and clawed my face. Rude.
    • The train level: I crouched under low beams and chucked TNT into a car full of cultists. One bundle bounced back. That reload screen felt like a scold.
    • Secret doors: a blood smear, a weird crack, or a wall that sounds hollow—tap “use” and you’ll find a stash. The “Guns Akimbo” power-up made me grin every time.

    Enemies that teach you respect

    Cultists are the real boss. They chant, they roll their R’s, and they shred you with tommy guns. Hear the burst—duck now. Zombies are tricky too. Don’t waste shells; take the head or light them up. Phantasms float and take less bullet damage; the Tesla Cannon turns them into spark dust. Also, the little hands that leap at your face? Every time, I panic and spin like I’m swatting a bee.

    Difficulty and pacing

    I play on Well Done. Extra Crispy is fun, but I end up yelling at the screen. Blood moves fast, but it also punishes mistakes. Peek, toss TNT, back up. Save often. No shame. This game doesn’t care about your feelings.

    Music and mood

    On a Sound Blaster 16 with General MIDI, the tracks feel eerie and thin—like a haunted church organ in a cold room. It fits. The echo in crypts. The hiss of fire. The wet splash after a good hit. It’s all texture.

    Little gripes (that I weirdly like)

    • Slopes and stairs can snag you if you sprint mindlessly.
    • Mouse look can feel stiff unless you tweak it.
    • Some secrets feel “how would I know?” unfair. But when you find one, you feel clever, so I keep chasing them anyway.
    • TNT bounce can goof up in tight halls. I love TNT, but it does not love me back.

    Multiplayer—then and now

    Back then, we ran LAN over IPX in my friend’s basement. It was chaos. Proximity bombs on spawn points. Maniacal laughter. Now, you can fake IPX in DOSBox, and it still works if your group has patience. If you’ve got an old crew, try it. It’s loud, messy fun.

    Speaking of quick connections, if your long-lost LAN buddies are scattered to the winds and you’re looking to meet new people just as efficiently as a Blood deathmatch pairs foes, consider giving speed dating in Tustin a shot—these lively, time-boxed events let you size up a whole room of potential friends (or Player Twos) in a single evening without the awkward small-talk grind.

    Quick hits: Best parts

    • Weapons that feel different and smart.
    • Level themes: graveyards, carnivals, trains, and cathedrals.
    • Caleb’s gallows humor and that gravel voice.
    • Secrets that reward poking around.
    • The speed. Blink and you’re toast.

    Want to see where Blood lands among the broader galaxy of classics? Give this roundup of the best MS-DOS games of all time a look and see how your nostalgia list compares.

    Who should play this?

    If you like fast shooters with bite, this is your thing. If you want a chill stroll, this is not your thing. If you giggle at dark jokes and don’t mind a little pixel gore, welcome home.
    For readers whose appreciation of mature themes extends from over-the-top pixel carnage to more adult-oriented explorations, you might find a quick detour to Local Nudes—a curated community where consenting adults share authentic, tasteful nude galleries—provides a different kind of throwback thrill when you need a break from Caleb’s blood-soaked escapades.

    My bottom line

    Blood on DOS still rocks. It’s sharp and wild, and it hasn’t lost its edge. I fire it up around Halloween, lights low, one earbud crooked so I can hear the house creak. I’ll toss a bundle of TNT, whisper “please don’t bounce,” and grin when it lands just right.

    If you’re in the mood for still more nostalgia, another personal list of the best DOS games ever told might send you down a rabbit hole of weekend downloads.

    I live… again. And yeah, so does Blood.

  • I Played Dangerous Dave (DOS) Online — It Still Slaps

    You know what? I fired up Dangerous Dave online last week, and I didn’t expect to smile this much. For anyone unfamiliar, Dangerous Dave is a classic platform game developed by John Romero in 1988 that revolves around snagging gold trophies while outwitting a parade of quirky foes. I grew up watching my cousin play it on a clunky beige PC. The fan hummed. The keys clacked. This time, I used Chrome on my 2020 MacBook Air and played it in my browser. No download. No fuss. Just me, a keyboard, and a lot of missed jumps. For more nostalgia-soaked thoughts on this platforming gem, I recently browsed an in-depth playthrough and reflections that totally echoed my own experience.

    How I Played It

    I tried two places: the Internet Archive and ClassicReload. You can also boot it up instantly on DOS Games Online, which hosts a snappy emulator that captures the whole retro vibe. If those don’t suit you, there’s always a quick-launch browser version on DOSGames.com that lets you dive straight into the action with zero setup. Both ran it right in my browser using a DOS emulator. It loaded in about 10–15 seconds for me. Sound worked on both, though one had a little crackle. I went full screen with the on-screen button. That made it feel less tiny and more like the old days. Scrolling the site later sent me down a rabbit hole of the best MS-DOS games of all time—dangerous territory for my afternoon productivity.

    Controls were simple:

    • Arrow keys moved Dave.
    • Ctrl made me jump.
    • Space worked for the jetpack when I found it.

    If your keys don’t work right away, click inside the game window first. I forgot that once and thought the game was broken. It wasn’t. I was.

    My First Few Runs (Real Moments)

    Level 1 felt cozy. I grabbed coins, snagged the shiny trophy, and headed for the door. Easy. Then I forgot something basic on Level 2: you need the trophy to finish. I reached the exit, but it said nope. Back I went. Felt silly. Laughed anyway.

    On Level 3, I missed a jump by, like, a pixel and fell into the water. Poof—gone. I said “Oh come on” to nobody. Old games do that to you. It’s kinda fun, kinda rude. Moments like that remind me why so many people still swap stories about the best DOS games ever told and their relentless difficulty. Speaking of backside-bruising moments, I couldn’t help thinking about how even virtual pratfalls put a spotlight on our derrieres; if that notion amuses you, drop by this playful French primer on le bon cul for a cheeky exploration of what makes a “good butt” and some fun cultural insights you can giggle over during loading screens.

    The first time I found the jetpack (pretty sure it was Level 6 for me), I panicked. The fuel drops fast, and I kept tapping Space like a woodpecker. I barely made it to a high shelf and scraped by a flame. Heart racing. Hands sweaty. I love that feeling. It’s simple, but it hits.

    What Works Great

    • It’s fast to start. No installs. You just play.
    • The controls are tight. Short jumps matter. Long jumps need a tiny run-up.
    • The level rules are clear: get the trophy, find the exit, don’t die.
    • The jetpack is still cool. Short bursts feel best. Hold it too long, and you nose-dive.
    • The sound is crunchy and cute. It’s not fancy. It’s honest.

    I also liked that I could pause by just clicking out of the window and take a sip of coffee. Small thing, but nice.

    What Bugged Me (A Bit)

    • On one site, the sound popped here and there. It wasn’t a deal-breaker.
    • I felt a slight input lag in Safari, so I stuck with Chrome. Firefox was fine too.
    • If your laptop keyboard is mushy, jumps can feel off. I plugged in a cheap USB keyboard. It helped a ton.
    • Ads around the game window can distract. Full screen fixes most of that.
    • Saving is hit or miss. Some sites let you save in the browser. But if you clear your cache, you’ll lose it. Old-school pain.

    A Few Tips That Helped

    • Use Chrome or Firefox on a laptop or desktop. Don’t bother with a phone.
    • Go full screen. Your eyes will thank you.
    • Tap the jetpack. Don’t hold it.
    • If the sound gets weird, refresh once. That fixed it for me.
    • Missed the trophy? Don’t stress. Everyone does at least once.

    Who Will Like This

    • Folks who grew up with shareware games and dusty PCs.
    • Kids who want a quick, fair challenge without menus and fluff.
    • Anyone who wants a 5-minute break that turns into 25. Oops.

    If you need inspiration on what to queue up next, skim through my top 10 old DOS games I still think about and prepare to lose the rest of your evening.

    Once you've maxed out your screen-time blasting pixelated baddies, you could channel that same quick-fire energy into meeting people IRL. One fun option is speed dating in Calabasas, an event series that lines up a roomful of singles for rapid-round chats so you can decide in minutes who you'd like to see again—no extra quarters required.

    My Take

    Dangerous Dave online still feels snappy and bold. It’s tiny, but it’s got bite. I had real fun, even when I fell into the same pit three times in a row. That’s part of the charm, right?

    Would I play again on my lunch break? Yep. I already did.

  • Jetpack (DOS) — I Fired Up My Old Favorite, And Yep, It Still Slaps

    I’m Kayla, and I grew up with this game. Picture this: a chunky beige PC, loud fans, and me in my cousin’s basement, eating cold pizza and trying to beat “just one more level.” That was Jetpack for me. It’s a fast puzzle platformer from the early ’90s. You fly, grab gems, dodge robots, and hope your fuel holds out.

    (And if you ever find yourself wanting to compare it with the rest of the shareware greats, do yourself a favor and skim through this list of the best MS-DOS games of all time—it’s a nostalgia booster shot.)

    And yes, I played it again this week on my laptop with DOSBox. It still feels tight. It still makes my hands sweat.

    So, what is Jetpack, really?

    It’s simple. You collect all the gems in a level. The exit door opens. You fly there. That’s it. If you’re curious about how the whole design came together, the original Jetpack shareware game set this very template back in 1993 and even shipped with its own level editor.

    But the maps get tricky. You have ladders, teleporters, keys and colored doors, fans that shove you, and moving baddies. Fuel runs out fast, so you plan each move. Do you push a block to make a safe step? Or blast a wall with a bomb and risk waking a bot? That little tug-of-war is the fun.

    The art is bright but tiny. The sound is all beeps and chirps. It’s honest. No fluff. Just timing, routes, and a little chaos.

    How I played it today

    I used DOSBox on a Windows laptop. I bumped the speed with Ctrl+F12 until it felt right. Arrow keys to move. One key to drop a bomb. Quick restart after a bad jump. The loop is fast, which makes it easy to say, “Last try,” and then keep going for 30 more minutes. Classic trap. If you need a quick, legal download, grab the shareware build from DOS Games Online and you’ll be blasting around again in under a minute. Alternatively, you can snag a completely free, browser-playable release from dosgames.com and start hopping through levels with zero setup.

    I also tried it on my Steam Deck through a DOSBox wrapper. Funny enough, the jetpack feels great on a thumbstick, but the d-pad gave me better lines in tight spots.

    (By the way, if stories about dusty floppy disks and creaky desk chairs speak to your soul, you’ll probably get a kick out of this spirited ode to the best DOS games ever told—a perfect complement to Jetpack’s brand of chaos.)

    Little moments I still remember (and felt again)

    • There’s this one map with four teleporters packed into a corner. If you warp in from the wrong side, a robot tags you the second you land. I learned to bait him, step left, then zip through the top pad. It felt like threading a needle.
    • Another map lets you blow a thin wall to reach a key. Sounds easy. But the blast sets a rolling boulder loose, and it bumps a mine. Boom. Chain reaction. I had to count beats and drop the bomb one tile higher. Small change, big win.
    • My niece watched me play and only cared about the ladders. She yelled, “Don’t waste fuel, Kayla!” which is fair. Ladders are safe. Ladders are life.

    And yes, I still have a soft spot for the Christmas level pack with the little trees and lights. It’s cheesy. I love it.

    The feel: floaty, but crisp

    The jetpack is light and twitchy. Tap, tap, tap the throttle. If you hold it, you rocket straight into a zapper. Your fuel meter nags you, and you learn to “feather” your path—short bursts, then drift. The ladders save you when you panic. The enemies are simple shapes, but they punish lazy moves. I wouldn’t call it mean. Just strict.

    Level editor magic

    I made a dumb maze in the built-in editor with fake floors and a teleporter loop. I saved it, hit play, and got lost in my own trap. That checks out. Editing is fast: place a tile, test it, tweak it. It’s the kind of tool that makes you feel clever in minutes. Nothing fancy, but it works.

    What holds up

    • Short, bite-size levels with instant restarts
    • Clean goals: grab gems, find exit, move on
    • Easy to learn, but the routes get smart fast
    • Great “one more try” pull

    What’s rough now

    • Tiny sprites and low-res edges make some hits feel a little unfair
    • The color clash can hide hazards on busy maps
    • Some enemy paths can feel cheap if you don’t know the timing
    • No mid-level saves (you fail, you start over)

    None of this breaks it, but you’ll notice.

    Quick tips from my runs

    • Feather the jetpack. Short taps save fuel and lives.
    • Use ladders whenever you can. It’s free movement.
    • Bombs can trigger chain reactions—watch for boulders and mines.
    • Peek a teleporter first. The exit spot might be hot.
    • If DOSBox feels too fast, tap Ctrl+F11 to slow it down a bit.

    Who will like it

    • Puzzle fans who enjoy tight routes
    • Retro folks who miss shareware disks and school lab PCs
    • Kids who like cause-and-effect games (with a little chaos)
    • Streamers or speed fans who want short resets and clean goals

    Retro rabbit holes like Jetpack remind me that the internet holds a niche community for just about every interest. If your curiosity sometimes drifts from pixel-perfect platformers to exploring modern grown-up social scenes, you might want to read this thorough Adult Friend Finder review to see how the long-running adult network stacks up today, what features it offers, and whether it’s worth your time before signing up. Or maybe you'd prefer to close the laptop altogether and meet potential matches in real life; the rapid-fire mixers at Speed Dating Noblesville lay out a relaxed, low-pressure way to see if there’s real-world chemistry in just a few minutes per conversation.

    My verdict

    Jetpack still hits that sweet spot for me. It’s lean and a little spicy. I play it for 10 minutes, then an hour goes by. I grin. I groan. I say words I can’t print here. And then I beat the map and feel calm again.

    It’s not pretty by modern standards. But it’s honest. It gives what it promises. If you can handle some beeps, a little pixel fuss, and a lot of “I almost had it,” then yeah—fire it up. You know what? I might go run that teleporter level again.

  • My Week With a DOS Games Collection: Big Fun In A Small Package

    You know what? I didn’t plan this. A rainy Sunday turned into a whole week of old PC games. I set up a DOS games collection on my Windows laptop, using DOSBox (I leaned on the basic setup guide) and a simple front-end, LaunchBox. Most of my games came from GOG (they run inside DOSBox), plus a few old shareware disks I still had in a shoebox. If you need even more retro fuel, DOS Games Online hosts a haul of classics that run right in your browser or download with ease. It felt like opening a lunchbox from the ’90s—small, a little messy, but so good. If you’d like an expanded diary of this same adventure, check out My Week With a DOS Games Collection: Big Fun in a Small Package.

    Setup: Not Fancy, Just Works

    I plugged in a cheap USB gamepad, but for most games I used the keyboard. Arrows. Ctrl. Alt. Space. That’s the core. I ran everything at 4:3 so it didn’t stretch. Alt+Enter made it full screen. If a game ran too fast, I tapped Ctrl+F11. Too slow? Ctrl+F12. Real low-tech fixes. Honestly, that was half the charm.

    Sound needed a nudge. I set most games to Sound Blaster. For a couple Sierra games, I tried MT-32 emulation (fancy music box sounds). It made King’s Quest V sing. But it took extra setup, so I stuck with Sound Blaster for the rest.

    One weird bit: Prince of Persia ran like it drank six coffees. A quick tweak in DOSBox (lower cycles) calmed it down. If you’re totally new to this, the friendly walk-through at PCWorld on how to use DOSBox to play classic games spells out every essential step.

    Real Games I Actually Played

    • Doom (shareware): E1M1 still hits. I shot the first barrel too close and spooked myself. Found the secret by the green armor. The music thumped. My hands remembered the feel, like riding a bike in a hallway.
    • Wolfenstein 3D: “Achtung!” I still flinch. The maze halls feel same-y, but that blue brick look is home.
    • Prince of Persia: Timed jumps over spikes still make me sweat. That 60-minute clock taunts you. I fell in a pit three times, then nailed the long jump and actually cheered. Alone. In my kitchen.
    • The Oregon Trail: My kid named an ox “Toast.” We died of dysentery. We laughed anyway. Hunting still uses the spacebar. I kept missing the deer, then got like six buffalo in one go. Too much meat. Classic problem.
    • The Secret of Monkey Island: Insult sword-fighting never gets old. “You fight like a dairy farmer.” “How appropriate, you fight like a cow!” I forgot two lines and had to relearn them like flash cards.
    • Lemmings: I saved 51 when it asked for 50. Felt like a hero. Then one lemming wandered off and blew up. Oops.
    • Commander Keen 4: The pogo stick is pure joy. I used to hum the level music as a kid. I still did.
    • Dune II: Build Harvester. Protect Harvester. Lose Harvester. Repeat. Still fun. The sand worms got me twice. My bad.
    • Descent: I lasted ten minutes before I felt queasy. It’s a space tunnel roller coaster. Mouse helped, a bit.
    • SimCity 2000 (DOS): Slower than the Windows one, but fine. Taxes at 7%. Roads everywhere. I stared at tiny people moving like ants and felt weirdly proud.

    Small note: I tried Duke Nukem 3D (shareware) for five minutes. It ran fine, but the tone felt rough. I bailed. That’s me. If you’re hunting for an even broader catalog of can’t-miss classics, consult The Best MS-DOS Games of All Time—From My Desk, My Disks, My Heart.

    What Surprised Me

    • Load times were fast. These games are tiny. I blinked and they started.
    • Manual stuff mattered. Like reading a few lines before Monkey Island starts. Old games expect you to think first, not mash buttons.
    • Key maps matter. I saved custom keys for Doom and Wolf3D, then forgot to back them up. Lost them. Learned my lesson.

    A lot of these little “aha” moments echo the reflections in The Best MS-DOS Games I Still Think About, showing how design quirks stick with us for decades.

    Good Stuff

    • Tons of styles: shooters, puzzles, point-and-click, sims. Something for every mood.
    • Family friendly picks exist. We took turns in Lemmings and Oregon Trail. Low stress, big laughs.
    • Works offline. No updates. No launch drama. Just play.
    • Audio charm. AdLib and Sound Blaster are crunchy in a nice way. Feels warm.

    Craving another kind of quick, low-pressure “session” that happens face-to-face instead of behind a keyboard? You can get that same burst-of-fun pacing at a local mixer like Speed Dating Tyler—a series of timed mini-conversations that lets you meet a bunch of new people in one evening without any of the endless app swiping.

    Bad Stuff

    • Controls can be clunky. Some games hate gamepads. Use the keyboard.
    • Saves can be weird. Some ask you to save to “Disk C.” It’s just a folder, but still odd.
    • Tuning needed. Speed, sound, or video may need tweaks. It’s not hard, but it’s not plug-and-play for every title.
    • A few crash gremlins showed up. Usually fixed by changing cycles or video mode.

    Side note: Modern Twitch streams often showcase lightning-fast DOS speedruns and chill retro marathons, but the platform also has a spicier, adults-only edge that most casual viewers never see. If curiosity nudges you to explore that underbelly, check out this roundup of Twitch nudes to get a clear look at how some creators push the platform’s boundaries and what Twitch’s rules really allow.

    Little Tips That Helped

    • Keep a sticky note of keys by your desk. ESC, F1, F2, quick save, quick load.
    • Use 4:3 aspect. Pixels look right. Your eyes will thank you.
    • Try DOSBox Staging if you like easy shaders. A soft CRT glow made Monkey Island feel like it did at my cousin’s house.
    • For speed, go “cycles=auto” and then nudge it with Ctrl+F11/F12 if something feels off.
    • If sound pops, switch from SB16 to SBPro in the game’s setup. That solved clicks in Descent for me.

    A Small Digression: Smell Memory

    I swear I could smell warm plastic. My hands moved like it was 1994. The room was different, but the feeling stuck—lighter, easier, like summer break even in winter.

    Who Will Like This

    • Folks who like tinkering a little.
    • Parents who want simple, funny games to share. Lemmings is perfect for this.
    • Fans who want story and jokes, not just graphics. Monkey Island, I’m looking at you.

    If you hate setup, or you need modern smoothness, you might bounce off. That’s fair.

    The Verdict

    This DOS games collection made my week. It felt cozy and sharp at the same time. I had to adjust a few things, sure. But the games hold up, not because they’re pretty, but because they’re clever and they care about play. Solid 8 out of 10 for me.

    Would I keep it installed? Yes. For rainy days. For ten-minute breaks. For one more try at that jump in Prince of Persia. And, okay, for “You fight like a dairy farmer.”

    If you need a quick shortlist before building your own stash, skim through My Top 10 Old DOS Games I Still Think About and see which ones call your name.

  • The Best DOS Games of All Time (From My Beige Box to Yours)

    I grew up with a rattly 486 and a stack of floppies. That hum? The CRT sang me to sleep. I’ve played these games for real—after school, on snow days, and way past bedtime. I still boot them through DOSBox now and then, and the magic still pops. If you want an even broader look beyond my memories, swing by this roundup of the best DOS games of all time; it comes from someone else’s beige box and feels like chatting with a neighbor over the fence.

    So here’s my short list and my stories—warts, wins, and little moments you can almost smell. (Yes, warm plastic counts.)

    My quick “no-brainer” list

    • Doom + Doom II — pure speed, pure grin
    • X-COM: UFO Defense — panic, pride, ashes
    • Sid Meier’s Civilization — one more turn, then ten
    • Monkey Island 2 — goofy, sharp, a little mean
    • Prince of Persia — timing is everything
    • Wing Commander — space opera in your lap
    • SimCity 2000 — pipes, taxes, arcologies
    • Dune II — the seed of every RTS
    • Lemmings — tiny workers, big heart
    • Star Control II — funny aliens, huge map
    • Warcraft: Orcs & Humans — peons, roads, “zug zug”
    • Jazz Jackrabbit — shareware lightning

    For another quick-hit top-ten that overlaps but still surprises, check out My Top 10 Old DOS Games I Still Think About.


    Fast shooters that still sing

    Doom and Doom II

    First time I heard that shotgun thump in E1M1, I grinned so hard my cheeks hurt. I used arrow keys and Ctrl to fire, because that’s how we did it. No mouselook. Didn’t matter. It was smooth and loud and fast. For an MS-DOS deep dive that covers why these shooters still matter, browse The Best MS-DOS Games of All Time—From My Desk, My Disks, My Heart.

    What I love: the punch, the secrets, the flow of good maps. What I don’t: keycard hunts can drag, and some maze-y bits feel like office hallways with demons. We lugged a beige tower to a friend’s place once and ran a null modem cable for co-op. It worked. It also melted my brain in the best way.

    Wolfenstein 3D

    Flats walls, loud dogs, lean maps. It’s like black coffee. Hits quick. But it repeats a lot, so I’d play in short bursts between homework and fruit snacks. If you want another nostalgia trip told from the seat of a squeaky desk chair, this list of the best DOS games ever hits the same caffeine-powered notes.

    Duke Nukem 3D

    Big levels, silly one-liners, jetpack fun. I had a blast sprinting across rooftops. The humor hasn’t aged great. But the level design still feels clever.


    Big-brain weekends: strategy and tactics

    X-COM: UFO Defense

    This one took my heart and stomped it. I named my squad after friends, which was cute until a night mission went sideways and my best sniper panicked. I still remember the hiss of a door and that little death screen. The UI is clunky. The tone is perfect. Save often, or don’t—both ways feel fair.

    Sid Meier’s Civilization

    “Just one more turn.” Then the sun came up, and my mom said, “Breakfast.” I love tweaking the map, making roads, nudging cities along. Diplomacy gets weird (Gandhi can get spicy), and combat math can feel swingy. But it’s cozy and huge at once—like planning a town picnic and a moon landing on the same to-do list.

    Dune II: The Building of a Dynasty

    Spice, harvesters, sandworms—I could hear the wind in my head. It’s the grandparent of modern RTS games. No box select, which hurts today, and pathfinding is messy. Still, placing turrets in a neat line felt like stacking bricks on a fresh site.

    Warcraft: Orcs & Humans

    Peons say “zug zug,” and it never gets old. Roads matter here, which adds charm and fuss. The pace is slower than the sequels, but I liked that—less spam, more small plans. The UI is a bit stiff. The vibe is warm.

    Master of Orion

    Ship design plus galaxy sprawl. It’s clean and deep without shouting about it. The AI can be goofy. But building a beam boat that just works? Chef’s kiss.


    Story, jokes, and brain-twisters

    Monkey Island 2: LeChuck’s Revenge

    I laughed hard at the spitting contest puzzle. The writing is sharp without being mean, which is rare. Some puzzles are moon logic. But the world has bounce, and Guybrush feels like a friend who tries, messes up, and tries again. Same as all of us.

    Day of the Tentacle

    Time travel toilets. A purple tentacle who wants it all. The art pops off the screen even on old hardware. I got stuck on the cherry tree bit and felt silly after. Fair game—the clues were there.

    King’s Quest VI

    Pretty, dreamy, many ways to fail. I kept a notebook by the keyboard like I was planning a project sprint. When it clicks, it’s magic. When it doesn’t, you reload and sigh.


    Jump, fall, try again

    Prince of Persia

    Smooth moves, sharp blades, and a ticking clock. When you nail a jump, your whole body relaxes. When you miss, you learn. Controls can feel floaty, but it’s part of the charm. I can still picture the dust on the floor.

    Commander Keen 4

    Bright colors, a pogo stick, and the Dopefish (who will eat you; it’s his thing). It’s light and slippery in a good way. Shareware days in one file folder.

    Jazz Jackrabbit

    Too fast? Maybe. But I like fast. The levels zoom, the music slaps, and the green rabbit sells it. I used to race myself just to feel the rush.


    Build stuff, fix stuff, let tiny folks march

    SimCity 2000

    Isometric bliss. Water pipes turned my brain inside out, and I loved it. Taxes felt like a real job (I know, I know). On our old PC, it chugged on big maps. Still worth it for that first arcology skyline.

    Lemmings

    Give them umbrellas. Give them ladders. Try not to squish them. With a mouse, it’s sweet. Without one, it’s a finger workout. Either way, when they all make it, you feel like a good boss.

    The Oregon Trail

    Yes, someone gets dysentery. Yes, you shoot too much buffalo. We played it on a rainy day at school and learned more about money and risk than any worksheet taught me.


    Space combat that actually feels like space

    Wing Commander (I and II)

    Joystick in my lap, cat aliens on my tail. The briefings made my hands sweat. It’s hard, but fair. With a mouse, not great. With a stick, chef-level feel. My desk had little half-moons from gripping too tight.

    Star Wars: TIE Fighter

    Flying for the Empire felt sneaky in a fun way. The mission briefings had this spooky vibe, and the scoring made me chase perfect runs. I still hum the music when I do chores.

    Star Control II

    Talkative aliens with real personality. Hyperspace had this red sea look that stuck in my head. I mapped star routes on graph paper because I was that kid. Combat’s twitchy, but the story glow is the thing.


    Tiny, weird, but dear

    • Alley Cat — one-button joy, pure snack game
    • Jill of the Jungle — crunchy jumps and throw-y knives, great shareware vibes

    How I play them now (and a tiny tech note)

    These days I run them through DOSBox on a plain laptop. You can grab the latest version straight from the official DOSBox website with step-by-step setup notes.
    Need copies of the games themselves? You can often find legitimate shareware and demo downloads at DOS Games Online. Another treasure trove is DOSGames.com, which hosts hundreds of classics legally and for free.
    I tweak cycles so they feel right and pick Sound Blaster in the setup screens. I used to mess with autoexec.bat and config.sys—IRQ stuff that felt like plumbing. Now it’s a two-minute setup and you’re in. Keep saves in a folder you’ll remember. Trust me.


    Quick picks by mood

    • Need a 10-minute blast: Doom or Jazz Jackrabbit
    • Want a long think: X-COM or Civilization
    • Crave warm laughs: Monkey Island 2 or Day of the Tentacle
    • Short, sharp platforming: Prince of Persia or Keen 4
  • Alley Cat (DOS) — I’m Still Chasing Fish, And Yes, The Broom Still Hates Me

    I grew up mashing keys on a beige PC in my uncle’s garage. That humble rig also hosted many of the treasures that would later make my personal roundup of the best DOS games of all time from my beige box to yours.
    One game always pulled me back: Alley Cat. Last week, I fired it up again in DOSBox on my laptop. Guess what? It still made me grin, and also groan. I even scribbled a longer love letter to the game in this Alley Cat (DOS) reminiscence if you need more cat tales after you’re done here.
    You can spin this scrappy classic right in your browser over at DOSGames.com, no setup required.

    What it is, in plain words

    You’re a scrappy street cat. You bounce off trash cans, hop onto windows, and jump inside to do quick little tasks. Each window is a mini-game. Finish one, score points, climb toward a “romance” level with a fancy lady cat. Miss jumps or get swatted, and you lose a life. That’s the loop. Those candy-colored pixels are part of why Alley Cat consistently sneaks onto any roster of the best MS-DOS games of all time.

    The look is classic CGA: magenta, cyan, white, black. It’s loud but kind of lovely, like grape soda on snow. The sound is PC speaker beeps and meows. Sharp. Simple. It fits.

    Controls are basic. I used the arrow keys and Ctrl to jump in DOSBox. Up lets you climb. It feels snappy once you get the timing.

    A few real moments from my last run

    • I perched on the top clothesline, waiting for a window to blink. It popped open on the left. I did a diagonal jump, slid right into the Fishbowl room, and got greedy. I stayed under for one more fish. Zap. The eel tagged me. That bzzzt sound? My kid yelled, “Mom, why is your cat electric?”

    • In the Birdcage room, I tried to rush the bird. Bad plan. I misread the swing of the cage and whiffed. The broom came out and pushed me into the corner like I’d tracked mud across the carpet. I wriggled free, took a breath, then landed a clean grab on the second pass. Very cat.

    • The Cheese room is still my favorite. I chased mice through big holes like a furry pinball. I cleared every mouse, but the last one juked me at the rim and I slid off. I laughed out loud. Then I got him. Sweet.

    • The hearts stage at the top? It’s a little wild. I jumped platform to platform, dodging arrows and drifting hearts. I fell twice. Third try, I hit the balcony and got the kiss. The screen chimed, and my younger self did a tiny fist pump inside my head.

    How I play it today (quick setup)

    Don’t feel like tinkering with emulators? You can dive into a ready-to-run browser build over at DOS Games Online and be pouncing on fish within seconds.

    I used DOSBox and set the cycles to a slower speed so the cat didn’t zip like a rocket. 3000–5000 felt right on my machine. I mapped Ctrl to jump. Windowed mode helped with input lag. Nothing fancy.

    If you’re stuck on timing, try tapping jump in little bursts instead of holding it. And watch the windows. They blink to tell you the next room is hot.

    What still rocks

    • Fast, clear goals. In and out in seconds. One more run? Always.
    • The broom. It’s annoying, but it’s funny-annoying. Like an old cartoon gag.
    • Each room feels different. Fish, bird, cheese, a sneaky bowl and a dog—enough variety to keep you alert.
    • Jumps feel fair when you settle into the rhythm. The trash can lid bounce saved me more than once.
    • That courtship climb is simple but charming. It gives the game a shape.

    What made me grumble

    • The colors can be harsh. Pretty in a retro way, but also a little “whoa.”
    • Hitboxes are fussy near ledges. You think you landed. You did not.
    • The PC speaker can pierce, especially on shocks and falls.
    • If DOSBox runs too fast, it becomes chaos. Tweak the speed, or it punishes you.
    • Some windows feel tougher than others, and the random order can mess with flow.

    Tiny tips that helped me

    • In the alley, wait high, not low. It’s safer on the clotheslines.
    • Enter windows from a short hop, not a long one. You’ll stick the landing more.
    • In the Fishbowl, grab two fish, surface, then finish. Don’t linger.
    • In Cheese, herd mice toward a corner instead of chasing flat-out.
    • If the broom shows up, pause, then cut across fast. Don’t fight it head-on.

    Who this suits

    • Retro fans who like quick, clean arcade loops.
    • Kids who giggle at slapstick chaos (my kid loved the broom sweep).
    • Folks who want a game that respects your time. Short runs, big charm.

    Quick detour for the grown-ups: if Alley Cat’s innocent pixel flirtation leaves you craving something a little more risqué, the web’s treasure trove of bite-sized browser titles also includes some famously NSFW escapades. An entertaining place to start is this concise Meet ‘N’ Fuck review which explains the series’ cheeky gameplay loops, art style, and whether these saucy click-quests are actually worth your browser time.

    If, instead, you'd like to swap the virtual smoulder for some in-person sparks, South Florida locals can jump into a rapid-fire round of introductions at Speed Dating Coral Gables—a structured evening of curated age-group mixers, playful ice-breaker games, and next-day match notifications that take all the guesswork out of meeting someone new.

    Final word

    Alley Cat still has claws. It’s messy in spots, and that’s the joy. I sat down “just to test it,” then played for 40 minutes, laughed at my own bad hops, and felt ten again. If you want a second opinion on why Alley Cat’s mix of charm and challenge endures, there’s also a detailed user review on GameSpot that echoes much of my nostalgia.

    Score from me: 4 out of 5 fish. Would chase again tomorrow. If you’re hunting for more classics to spin up after your alley adventures, pull up a squeaky desk chair and browse through this roundup of the best DOS games ever told; it’s a rabbit hole worth falling into.