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Da-Game


Da-Game
Language: English Genre: Miscellaneous
Year: 2005 Publisher: Vlastimil Furst
    Rating:
Reviewer: Dos-Games-Online
Da-Game is a simple game. Playing it is simple, you have to move one of the smileys on the screen to the blocks that appear. For every block you get you will get 10 points, but if one of the three computer players gets a block of your color, you will loose 10 points.

The game has a background sound that reminded me of Apogee racing games, the melody sounds pretty the same.


If you have nothing to do you could try this game, it might be worth playing.


Reviewer: mtimm63
Da-Game is a time-burner that lets your mind relax and unwind. Not too much deep thought involved, so don't play it for the challenge or mental stimulation.
That being said, it was enjoyable to play for a while and not think about anything too hard. It was fun watching the points accumulate and depending on what kind of day you just had, bothersome to watch the points disappear. But I guess you have to have something added to fill out the dynamics of a computer game. Make sure you have a decent mouse. It will make it easier - maybe one of those roller balls or infrared. My mouse cord kept getting caught and made me lose points.
One thing that would be a nice addition is a music selection, or at least a music genre selection. Having the option of more relaxing music might be appealing to some in addition to the energizing numbers that this game has going on. Maybe it was just because I was approaching it with the mind-set that I wanted to wind down, but it was a little too disco. Maybe I should try playing this game in the morning and use it as a good substitute for my good, strong cup of espresso. I actually think it might work. Along that note, maybe a variety of backgrounds to choose from. I'm not always in the mood for Colorado skiing when I pick my computer games. It just might make it a little more interactive for those that want a computer game tailored to a different day, different mood, and maybe even different contact colors or to match their favorite sweater.
Another thing I liked about it was the effect of the smiley faces. Other icons could have been, and have been used by other games, and it was nice to work with something a little more upbeat than the average monster players, or generic game pieces that populate so much of computer games these days. It actually left me with almost a smile on my face before I went upstairs to make dinner. Probably my entire family would thank you for this small miracle.
All in all, a nice end to hectic work days that really let me just sit back and think about practically nothing. All the while looking at some silly little smiley faces and glad that someone in this world is at least making an attempt to add back something of a positive note to the gaming experience.

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